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Mega Man ZX continues the incredible Mega Man X saga! It's been years since the wars between humans and Reploids. They now coexist peacefully, with humans using new Biometal technology to give them Reploid-like powers and Reploids giving up their immortality. When a mysterious group attacks three couriers delivering Model X and Model Z Biometals, they respond by fusing themselves with the Biometals, creating Model ZX! With powerful abilities at their disposal, they must discover who their enemies are and what they are after.
Play as either a male character named Vent, or as a female named Aile -- Vent is bigger and more powerful, while Aile is smaller and more agile
Biometal is the key - strategically attack bosses without damaging its Biometals, so Vent and Alie can absorb its power with no degradation
Transformations offer a range of different abilities -- players can also transform into new Model X types like Model HX, Model LX and more
Unlock additional areas of the map by using different Model X forms' powers
Real time info system engages both screens of the DS system
While the overworld is overly large (especially with a virtually useless map) and the transport points are placed poorly, Mega Man ZX injects something fresh into the Zero-style formula without straying out of Mega Man territory. The biometal transformation mechanic is done well for a first attempt, though Models F and P often left something to be desired, what with F's inability to move while firing and P's general mediocrity. Each boss is unique and memorable, with easy-to-learn, hard-to-master patterns and character to the bosses themselves. The stages never seem overly long, though a select few fall victim to poor design choices (I'm looking at you, Area K). The story often grounds itself in the Zero series, but it introduces several new concepts, characters, and locations that keep the player wanting more of the world of 24XX. When it comes to fully completing the game, the hidden disks, while a nice bonus for players who want a deeper look into the world, don't give any rewards as a result of collecting all of them. I personally enjoyed the little blurbs about each enemy, but on the whole it isn't worth it. The Life Ups are fairly easy to find without requiring too much of the player. The sub tanks, on the other hand, are an entirely different story. Two can be acquired through very simple means. Of the other two, one requires a needlessly hard trek through a lava-filled area, and the other requires repeating two separate sidequests on three different occasions. And although the side-stories presented in the optional quests build the world in an endearing way, the energy crystals earned from most of them never really made me want to do all of them. Virtually each and every NPC is unique in design and personality, and it was a lot of fun to just talk to them and hear what they had to say, even if they added nothing to the story on the whole. Where the game really excels is the gameplay. It's fast-paced, gradually raises the difficulty, and challenges you to think around problems with the biometal system. Combat flows easily, especially with the saber-centered styles of Models Z and H. If you're looking for an addition to the Zero series' solid gameplay and story, this is the game for you. If you've come straight out of the X series, you might want to give this a pass.Mega Man ZX gets 4 stars out of 5.A solid sequel to the Mega Man Zero series. You get several forms to change into, which are based on Zero (the main character from the previous series), the four guardians (Harpuia, Leviathan, Fefnir, Phantom), as well as Omega (final boss from the third game) if you do the sidequest which requires having physical copies of the last two Mega Man Zero games, and thus a DS Lite or phat/original (since the DSi and XL don't have GBA slots).Without going too much into detail, the plot involves you delivering a package and getting attacked, and then you proceed to save the world. It's...slightly more in depth than that, but I just don't want to spoil.The gameplay is just as tight as in the games from the previous series, which is to say very much so. If you die, it will be your own fault. There are easy, normal, and hard modes depending on your experience and skill with platformers/the game as well.OST is brilliant. Almost as good as the OST from Mega Man Zero 3, which should have won awards. The tunes in this game may very well get stuck in your head, even if you haven't played the game in a while.My only issue with this game (which is fixed in its sequel, ZX Advent) is how hard it is to find your way around. Sure, there's a map, but it's not really clear as to how each area is linked. Will this door take me to the area I want to go? The map says these two areas are linked, but who knows if this door leads there. This is the only real flaw, however, and you can form a mental map after a few hours.If you're on the fence trying to decide whether to get this or ZX Advent, get this. Sure, ZXA has voice acting (so bad that it's almost good), sure it's easier to get places, but the base form you're given and the bosses aren't as fun as the ones in ZX. Also, ZXA doesn't have model O (Omega).As a successor to the Zero series, it's very much worthy. However, it stumbles in numerous ways.If you've played Zero 4 to the end, you know my biggest issue with both Biometals Z and W. It's as if Capcom couldn't resist just destroying that amazing ending. Frankly, the whole game actually fits into that, because the Zero 4 ending gave us hope for a true peace... that was cast aside because hey, we can still milk popular characters!If you've played Zero 2 to the end and Zero 3 to the end, you know my biggest issue with Biometal X.Model LX feels extremely worthless on land and there an extremely limited number of water areas, where it shines, which is an insult to Fairy Leviathan, who was a great character. Model HX, on the other hand, is extremely busted and will likely be the one you use the most, outside of ZX or, if you've unlocked it, pure Model X.The interconnected "world map," while better than what the first Zero game had, is still clunky and needed refinement.I love this Mega Man game. This was the first Mega Man game where you can either play as a boy or a girl; those characters being Vent and Aile. This game plays very similar to the early Mega Man X games so if you've played those games, you'll feel right at home with this one. This game also has anime cutscenes similar to the later Mega Man X games. The soundtrack of this game is magnificent and very atmospheric for each area you go to. This game also allows you to change into several forms with different abilities. The touch screen is only used to display special abilities that some of the forms have like showing the enemies health, items that are nearby, and a enemy radar. The only problems I have with this game is the map. The map is very confusing and requires a bit of time to get used to. Other then that, this is a pretty solid game.A very nice megaman game, really like the art style.what a great game i'm addictedordered for my son.he is pleased with gameThanks A++++, quick deliveryGood